![]() The result of this is creating an entirely new experience for players unlike anything they have experienced before. This is not a flash effect, scripted event, or corpse swapping like in other games that claim to have destruction, but instead true real-world physics based destruction. Everything in the world can be destroyed and brought into complete pile of rubble. The destruction is RFG is completely physics and stress based. SK: Red Faction: Guerrilla is the first game ever to feature true destruction. GVK: What can you tell the readers about the new environmental destruction and the new type of warfare they can conduct? had to learn and adapt itself on the fly to a world that can be changed and destroyed. is capable of, but is one of the revolutionary aspects of it. This is just a small sample of what our A.I. The EDF will realize they cannot shoot you and will instead throw grenades to destroy your cover and expose you. utilizing destruction would be the player taking cover behind a wall or in a building and staying there during a gunfight with the EDF. It will find that the blast that destroyed the door created a hole large enough for it to fit through and it will use that as a new exit. But in our game where there might be a door one second, suddenly a remote charge causes that door to be gone and the AI has lost that path, so it will search for another. In a regular game AI will have paths it will follow always know where a door is, a wall to hide behind, etc. will recognize this and not go through the hole. If the hole is too far from the ground and running through it will result in a fatal fall, the A.I. will immediately recognize this newly created a hole as an exit and flee through it to safety. The player must create a new exit by smashing a hole through the side of a wall. You reach the hostage only to have the stair destroyed by an EDF grenade. For example, say you enter a two story building and must rescue a hostage on the second floor. that works with destruction was a huge undertaking which has proven to be successful. In a game in which the entire world can be changed by the user at any moment and in any way, creating A.I. in Red Faction: Guerrilla is one of the many aspects of the game that we are proud of. SK: Without getting too technical, the A.I. After his brother is suddenly killed by the EDF, Alec is pulled into the Red Faction and joins in the fight against the EDF. ![]() Alec came to Mars in search of a new life and work after being persuaded by his brother Dan, who was already on Mars working as a miner. Finally having enough of the oppression, once again the miners have called up the name of Red Faction and have started a guerrilla movement against the EDF to push them off the planet and liberate the people. The people of Mars do not have any rights, are beaten in the streets by EDF officers, and live in complete misery. ![]() Instead of leaving once the job was done the EDF stayed on Mars and over the 50 years they have gone from being the liberators of Mars to the new oppressors. To give a size comparison, Tharsis is twice the size of Stillwater from Volitions other franchise Saints Row.Īt the end of the first Red Faction the Earth Defense Force (EDF) came in and helped the Red Faction beat Ultor and rid Mars of them. This territory is made up of six distinct sectors that the player can freely travel to and from at the start of the game. Like the first game, RFG is set on Mars in an expansive territory called Tharsis. Those who played the original game will enjoy many references and connections to the first game. Essentially this is the true sequel to the first game, though a gamer does not have to have any previous knowledge of the first game to fully enjoy this one. SK: Red Faction: Guerrilla takes place 50 years after the events of the original Red Faction. GVK: What is the background and setting for the game? I want to thank Sean for taking the time to answer my questions. While covering PAX in Seattle, I got the chance to meet Sean Kennedy Associate Producer of Volition Inc about the pending third title in the Red Faction Series, Red Faction: Guerrilla. Published on September 6th, 2008 | by simeon 0 Sean Kennedy of Volition Inc. ![]()
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